2001 Fall Classic Fantasy Football Rule Book

Welcome to our 14th season of Fantasy Football! This is the current edition of our rule book. There have been just a few changes to this book for this season. Any rules can be changed during the season with an 8-4 vote. So read along, the new changes will be marked with a ‘*’. If you have any questions, read it again, then contact me.

Use the links below to select which section of the rule book you want to look at. Or you can always just do it the old fasioned way and scroll down through the whole thing. The Rosters Starting Lineups Season Outline The Money The Pay Offs Tie Breakers Scoring

THE DRAFT


The Fall Classic Fantasy Draft consists of 13 rounds, with each team having one selection in each round. The order of the draft is determined ahead of time. Every odd round of the draft is selected by drawing names out of a hat. The even rounds will follow the previous round in it's inverted order. So if you draft 1st in the 3rd round, you will draft last in the 4th round. Any and all draft picks can be traded at anytime up until that pick has been used to select a player. Each owner has two minutes to make their pick once they are on the clock. If they fail to make a pick in that 2 minute time frame, they will forfiet that pick, and will have to make up the pick at the conclusion of the 13th round. Any trade or transaction made on draft day does not count against your transactions.

THE ROSTERS


Each franchise in the league can have up to 13 players. Each owner will have to fill his team through the draft or through waiver pick-ups. Each team will have to start 8 players in the following formations:
Normal Run-and-Shoot Smash-Mouth 1 Quarterback 1 Quarterback 1 QB 2 Running backs 1 Running Back 1 or 2 RB 2 Wide Receivers 3 Wide Receivers 1 or 2 WRs 1 Tight End 1 Tight End 2 TEs 1 Kicker 1 Kicker 1 Kicker 1 Defensive Team 1 Defensive Team 1 Defense
The remaining roster can be filled at the owners discretion. Keep in mind that each NFL team has a bye week during the season. Following the 8th game of the season, each team is allowed to add one player to their roster, raising the limit to 14 players per team. We do not have Injured Reserve lists in our league. If a player of yours is hurt, you have to decide to keep him on your roster or drop him to keep a full team and keep the league competitive.
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STARTING LINE-UPS


Each week the owner must send in their starting line-up. Line-ups must be sent in by 10:00 PM the night prior to the 1st NFL game for that week. If you fail to call in a line-up, the line-up from last week will be used. Since our league allows reserves to kick in if the starter does not play, you must rank your reserves when you call in your line-up. *If there is a Thursday NFL game, you only have to call in any players that you have involved in that Thursday game. You can wait until the regular time to send in the rest of your lineup.
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SEASON OUTLINE


Our league consist of three divisions, each having four teams. The division names will be chosen by the divisions top team from the last 3 years. The regular season is 14 weeks long. Each team will play it’s division rivals 2 times, and each of the teams not in their division one time during the regular season. After the regular season, there will be a 3 week play-off schedule with 8 teams making the play-offs. The 3 division winners will be seeded 1-3 by record, and the 5 wild card teams will then be ranked best to worst filling in the remaining spots. In the play-offs, the team with the lower seed will receive a 3-point home-field advantage.
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$ THE MONEY $

The entry fee will be $30 this year. All transactions cost $2 for each player added to your roster. It is now required that you pay for the transaction before you can use the players you acquired. If your Transaction Account is $0, you can acquire players, but you can NOT use them until your account is paid.
There are 2 kinds of transactions in our league. Trades and Pick-ups. Trades can happen at any time during the week, but must be completed by 10:00 PM on the night before the 1st NFL game of that week to be eligible for that weekends games. After the 10th week has been completed, trades will no longer be allowed. Each owner involved in the trade must contact the commissioner for the trade to be valid. Any trade may be vetoed by a simple majority vote of the owners.
There are 2 different transaction periods during each week. Wednesday through the day before the first NFL game each week are ‘free-agent pick up days’, meaning any team can claim any player on a first come first serve basis. But any pick-ups called in between Sunday Morning of that week and Tuesday will be put on the waiver list. The teams will be ranked worst-to-first, and the team that has the worst record will get the first ‘pick’ from the waiver pool. And then the next worst team will be able to pick up a player. If there are teams that have the same record, those teams will be ranked by points scored, with the team that has scored the least amount of points picking first. If there are teams that have more than one waiver pick-up called in, only one pick will be made in each ‘round’, and the teams will continue to choose in order of worst-to-first until all called in players are added to a roster. The Waiver Draft will be run around Midnight each Tuesday Night/Wednesday morning, and the results will be posted when the waiver system is complete. Of course, to pick-up a player, you have to cut a player. Any player cut can not be picked up until they have been on waivers for 24 hours following that players appearance on the transaction section of our web site. The free-agent page will list the date each cut player is available to be picked up again by another team. However, any player cut after the 10th week of the season can not be picked up by any team for the rest of the season, regular of Play-Off.
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$ THE PAY-OFFS $


Division Winners receive $30 Best Over-All Record recieves $30 Best Total-Team-Points recieves $30 4th place owner gets 10% of bank left after division winner pay-outs 3rd place owner gets 15% of bank left after division winner pay-outs Fantasy Bowl loser gets 25% of bank left after division winner pay-outs Fantasy Bowl Winner gets 50% of bank left after division winner pay-outs
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TIE BREAKERS


We will be using an ‘overtime’ if games end in a tie. Tie games can still happen, but only if both teams are still tied after the overtime. The overtime simply is adding up the scores of both teams complete bench. The team that has the highest scoring bench will be awarded the victory. The overtime points will NOT be added to the final score of the game to ensure fairness to play-off tie-breakers. We still can not have a tie game in the play-offs, so if the 'overtime' in a play-off game still ends up being with a tie, we will go back through each teams bench one position at a time to determine the winner. The first position will be running backs. After that the order will be WR, QB, K, DT, TE. If a team does not have a running back on their bench, they will get a 0 for running backs, so if the other teams back up running back scores, that team will win. If no winner is determined after going through each position, the winner will be determined by a coin flip.
Play-off seeding tie-breakers are as follows: 1) Over-all record 2) Head-to-Head record 3) Division record (division title only) 4) Total points scored during the season 5) Coin flip
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SCORING


The scoring system is as follows:
1) In the play-offs, the team with the better seed receives a 3pt home field advantage.
2) If both teams finish with negative scores, the one with the highest score still wins, it will not be counted as a tie.
QUARTERBACKS, RUNNINGBACKS, WIDE RECEIVERS, AND TIGHT ENDS 6pts for each touch down scored 4pts for each touch down thrown 2pts for each 2pt conversion scored 1pt for each 2pt conversion thrown -1pt for each interception thrown
PASSING YARD BONUS CHART RUSHING/RECEIVING YARD BONUS CHART 0-199yds 0pts 0-99yds 0pts 200-249yds 2pts 50-99yds (TE & *QB Only) 2pts 249-299yds 3pts 100-124yds 3pts 300-324yds 5pts 125-149yds 4pts every +25yds 1pts every +25yds 1pts
KICKER Field Goal 3pts Extra Point 1pts Same scoring as QB, RB, WR, TE if necessary
DEFENSIVE TEAMS 1. Subtract 1pt from your opponents score for each sack and turnover 2. Add pts to your score for each of the following: 6pts for each interception, fumble, blocked punt or field goal returned for a Touchdown. For any kickoff return, or punt return for a touchdown. *10pts for a shutout by your defensive team 2pts for each safety
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