2001
Fall Classic Fantasy Football
Rule Book
Welcome to our 14th season of Fantasy Football! This is the
current edition of our rule book. There have been just a few
changes to this book for this season. Any rules can be
changed during the season with an 8-4 vote. So read along,
the new changes will be marked with a ‘*’. If you have any
questions, read it again, then contact me.
Use the links below to select which section of the rule book
you want to look at. Or you can always just do it the old
fasioned way and scroll down through the whole thing.
The Rosters Starting Lineups Season Outline
The Money The Pay Offs Tie Breakers Scoring
THE DRAFT
The Fall Classic Fantasy Draft consists of 13 rounds, with each team
having one selection in each round. The order of the draft is
determined ahead of time. Every odd round of the draft is selected
by drawing names out of a hat. The even rounds will follow the
previous round in it's inverted order. So if you draft 1st in the
3rd round, you will draft last in the 4th round. Any and all draft
picks can be traded at anytime up until that pick has been used to
select a player. Each owner has two minutes to make their pick once
they are on the clock. If they fail to make a pick in that 2 minute
time frame, they will forfiet that pick, and will have to make up the
pick at the conclusion of the 13th round. Any trade or transaction
made on draft day does not count against your transactions.
THE ROSTERS
Each franchise in the league can have up to 13 players. Each
owner will have to fill his team through the draft or through
waiver pick-ups. Each team will have to start 8 players in
the following formations:
Normal Run-and-Shoot Smash-Mouth
1 Quarterback 1 Quarterback 1 QB
2 Running backs 1 Running Back 1 or 2 RB
2 Wide Receivers 3 Wide Receivers 1 or 2 WRs
1 Tight End 1 Tight End 2 TEs
1 Kicker 1 Kicker 1 Kicker
1 Defensive Team 1 Defensive Team 1 Defense
The remaining roster can be filled at the owners discretion.
Keep in mind that each NFL team has a bye week during the
season. Following the 8th game of the season, each team is
allowed to add one player to their roster, raising the limit
to 14 players per team.
We do not have Injured Reserve lists in our league.
If a player of yours is hurt, you have to decide to keep him
on your roster or drop him to keep a full team and keep the
league competitive.
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STARTING LINE-UPS
Each week the owner must send in their starting line-up.
Line-ups must be sent in by 10:00 PM the night prior to the
1st NFL game for that week. If you fail to call in a line-up,
the line-up from last week will be used. Since our league
allows reserves to kick in if the starter does not play, you
must rank your reserves when you call in your line-up. *If
there is a Thursday NFL game, you only have to call in any
players that you have involved in that Thursday game. You
can wait until the regular time to send in the rest of your
lineup.
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SEASON OUTLINE
Our league consist of three divisions, each having four
teams. The division names will be chosen by the
divisions top team from the last 3 years. The regular season
is 14 weeks long. Each team will play it’s division rivals 2
times, and each of the teams not in their division one time
during the regular season. After the regular season, there
will be a 3 week play-off schedule with 8 teams making the
play-offs. The 3 division winners will be seeded 1-3 by
record, and the 5 wild card teams will then be ranked best
to worst filling in the remaining spots. In the play-offs,
the team with the lower seed will receive a 3-point home-field
advantage.
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$ THE MONEY $
The entry fee will be $30 this year. All transactions
cost $2 for each player added to your roster. It is now
required that you pay for the transaction before you can
use the players you acquired. If your Transaction Account
is $0, you can acquire players, but you can NOT use them
until your account is paid.
There are 2 kinds of transactions in our league. Trades
and Pick-ups. Trades can happen at any time during the
week, but must be completed by 10:00 PM on the night
before the 1st NFL game of that week to be eligible for
that weekends games. After the 10th week has
been completed, trades will no longer be allowed. Each
owner involved in the trade must contact the commissioner
for the trade to be valid. Any trade may be vetoed by a
simple majority vote of the owners.
There are 2 different transaction periods during each week.
Wednesday through the day before the first NFL game each
week are ‘free-agent pick up days’, meaning any team can claim
any player on a first come first serve basis. But any
pick-ups called in between Sunday Morning of
that week and Tuesday will be put on the waiver list.
The teams will be ranked worst-to-first, and the team that
has the worst record will get the first ‘pick’ from the
waiver pool. And then the next worst team will be able to
pick up a player. If there are teams that have the same record,
those teams will be ranked by points scored, with the team that
has scored the least amount of points picking first. If there
are teams that have more than one waiver pick-up called
in, only one pick will be made in each ‘round’,
and the teams will continue to choose in
order of worst-to-first until all called in players are
added to a roster. The Waiver Draft will be run around Midnight
each Tuesday Night/Wednesday morning, and the results will be posted
when the waiver system is complete.
Of course, to pick-up a player, you have to cut a player.
Any player cut can not be picked up
until they have been on waivers for 24 hours following that players
appearance on the transaction section of our web site.
The free-agent page will list the date each cut player is available
to be picked up again by another team. However, any player
cut after the 10th week of the season can not be picked up by
any team for the rest of the season, regular of Play-Off.
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$ THE PAY-OFFS $
Division Winners receive $30
Best Over-All Record recieves $30
Best Total-Team-Points recieves $30
4th place owner gets 10% of bank left after division
winner pay-outs
3rd place owner gets 15% of bank left after division winner
pay-outs
Fantasy Bowl loser gets 25% of bank left after division winner
pay-outs
Fantasy Bowl Winner gets 50% of bank left after division winner
pay-outs
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TIE BREAKERS
We will be using an ‘overtime’ if games end in a
tie. Tie games can still happen, but only if both teams are
still tied after the overtime. The overtime simply is adding up
the scores of both teams complete bench. The team that has the
highest scoring bench will be awarded the victory. The overtime
points will NOT be added to the final score of the game to ensure
fairness to play-off tie-breakers.
We still can not have a tie game in the play-offs, so if the
'overtime' in a play-off game still ends up being with a tie,
we will go back through each teams bench one position at a time
to determine the winner. The first position will be running backs.
After that the order will be WR, QB, K, DT, TE. If a team does
not have a running back on their bench, they will get a 0 for
running backs, so if the other teams back up running back scores,
that team will win. If no winner is determined after going
through each position, the winner will be determined by a coin
flip.
Play-off seeding tie-breakers are as follows:
1) Over-all record
2) Head-to-Head record
3) Division record (division title only)
4) Total points scored during the season
5) Coin flip
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SCORING
The scoring system is as follows:
1) In the play-offs, the team with the better seed receives a
3pt home field advantage.
2) If both teams finish with negative scores, the one with the
highest score still wins, it will not be counted as a tie.
QUARTERBACKS, RUNNINGBACKS, WIDE RECEIVERS, AND TIGHT ENDS
6pts for each touch down scored
4pts for each touch down thrown
2pts for each 2pt conversion scored
1pt for each 2pt conversion thrown
-1pt for each interception thrown
PASSING YARD BONUS CHART RUSHING/RECEIVING YARD BONUS CHART
0-199yds 0pts 0-99yds 0pts
200-249yds 2pts 50-99yds (TE & *QB Only) 2pts
249-299yds 3pts 100-124yds 3pts
300-324yds 5pts 125-149yds 4pts
every +25yds 1pts every +25yds 1pts
KICKER
Field Goal 3pts
Extra Point 1pts
Same scoring as QB, RB, WR, TE if necessary
DEFENSIVE TEAMS
1. Subtract 1pt from your opponents score for each sack and turnover
2. Add pts to your score for each of the following:
6pts for each interception, fumble, blocked punt or field goal returned for a Touchdown. For any kickoff return, or punt return for a touchdown.
*10pts for a shutout by your defensive team
2pts for each safety
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